- Not to be confused with OTF.
OutfitType of format |
Character rendering |
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Filename extension |
.oft |
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Byte order |
Big endian |
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Extended from |
cmx.bcf |
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Type ID |
13 |
Outfits collect together the light-, medium-, and dark-skinned versions of an
appearance and associate them collectively with a
hand group and a body region (head or body).
Outfits follow the following format:
- Version - A 4-byte unsigned integer specifying the version of this outfit file; should be equal to 1
- Unknown - A 4-byte unsigned integer always equal to 1, regardless of filename. Meaning unknown.
- Light Appearance/File ID - A 4-byte unsigned integer specifying the File ID of the light-skinned appearance of this outfit
- Light Appearance/Type ID - A 4-byte unsigned integer specifying the Type ID of this asset; should be 12 for Appearance
- Medium Appearance/File ID - A 4-byte unsigned integer specifying the File ID of the medium-skinned appearance of this outfit
- Medium Appearance/Type ID - A 4-byte unsigned integer specifying the Type ID of this asset; should be 12 for Appearance
- Dark Appearance/File ID - A 4-byte unsigned integer specifying the File ID of the dark-skinned appearance of this outfit
- Dark Appearance/Type ID - A 4-byte unsigned integer specifying the Type ID of this asset; should be 12 for Appearance
- Hand Group - A 4-byte unsigned integer specifying the hand group used by this outfit, or 0 if the outfit does not refer to one (e.g. the outfit is for a head or for a pet)
- Region - A 4-byte unsigned integer specifying the region of the body this outfit specifies; equal to 18 for Body or 0 for Head
v · d · eFormats used by The Sims Online |
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| General-purpose compression | | | Archive | | | Audio | | | Video | | | Character rendering | | | Object | | | Sound logic | | | Other game resources | | | Files | | | Other | |
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