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Are you sure the "font" attribute is font id? It looks like it is most likely font size in pt, I rendered a few strings with the font with that value read as font size and they all matched up to screenshots. (despite chrome's 9pt custom font rendering being terrible) If it is some kind of font id, where would the fonts even be defined? --RHY3756547 (talk) 12:05, 17 September 2013 (EDT)

  • No clue. I wrote this page mostly in a day. Now that I think about it, I think the game only uses SimDialogue as its font, so you are probably right. Either that, or it's an ID of a font+size. Fatbag (talk) 13:15, 17 September 2013 (EDT)
  • I'll render all of the UIS scripts and see if there are any ones that look wrong once I set up resource mapping/retrieval. (which might not look right anyway because elements like the backgrounds/images are hard coded all with different names) Might actually be a better idea to do more checks against screenshots. --RHY3756547 (talk) 16:19, 17 September 2013 (EDT)